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Additionally, you're welcome to request your nicknames be added to soldiers so you can potentially go down fighting and screaming. I'll generally go with a majority rules, though I will maintain the right to veto anything that will plausibly kill the campaign early. This can range from general focus (should I get lasers or skip them to get gauss weapons faster) to strategic (where am I going to start?) to tactical (how should I build this trooper?). What do I mean by interactive? Basically, each time I finish a session, I will entertain recommendations and advice from the forum. Hello GESC! Welcome to my interactive Let's Play campaign of the infamously brutal mod of X-COM: Long War.
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